Medium Aberration (Goblinoid), Chaotic Evil
Armor Class 16 (studded leather)
Hit Points 118 (15d8 + 51)
Speed 30 ft.
STR
19 (+4)
DEX
19 (+4)
CON
17 (+3)
INT
18 (+4)
WIS
19 (+4)
CHA
11 (+0)
Saving Throws INT +7, WIS +7
Skills Intimidation +2, Stealth +8, Survival +6
Damage Resistances Psychic
Senses Darkvision 60 ft., Passive Perception 14
Languages Common, Goblin, Telepathy 60 ft
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Brute. A melee weapon deals one extra die of its damage when the bugbear hits with it (included in the attack).

Heart of Hruggek. The bugbear has advantage on saving throws against effects that would make it have the charmed, frightened, paralyzed, poisoned, stunned conditions, or put to sleep.

Psi Enhanced Weapon Strikes. A weapon attack deals one extra d8 of psychic damage when the bugbear hits with it (included in the attack).

Surprise Attack. If the bugbear surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 (2d6) damage from the attack.

Mental Burst. When the bugbear dies, its pent-up mental energy explodes in a psychic blast. Each creature within 5 feet of it must succeed on a DC 14 Intelligence saving throw or take 10 (4d4) psychic damage.

Actions

Multiattack. The bugbear makes three melee attacks.

Morningstar. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 19 (2d10 + 4) bludgeoning damage plus 4 (1d8) psychic damage.

Javelin Melee. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 16 (2d8 + 4) piercing damage (1d8) psychic damage in melee

Javelin Ranged. Ranged Weapon Attack: +5 to hit, range 30/120 ft., one target. Hit: 12 (1d8 + 4) piercing damage (1d8) psychic damage at range.

Spellcasting (Psionics). The bugbear casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 14):

At will: mage hand (the hand is invisible), minor illusion

1/day each: charm person, dissonant whispers, telekinesis

Synaptic Rend (Recharge 5–6). The bugbear unleashes a 30-foot-radius sphere of psychic energy, centered on a point the goblin can see within 60 feet of itself. Each creature in that area must make a DC 14 Intelligence saving throw. On a failed save, a creature takes 14 (4d6) psychic damage and has the incapacitated condition until the end of the bugbear’s next turn. On a successful save, a creature takes half as much damage only.

Reactions

Psionic Shield. When the goblin or one of its allies within 15 feet of it is hit by an attack roll, the goblin conjures a shield of force. The target of the attack gains a +3 bonus to its AC against the triggering attack roll, potentially causing it to miss.

Description

Bugbears are hairy goblinoids born for battle and mayhem. They survive by raiding and hunting, but are fond of setting ambushes and fleeing when outmatched.

Monster Tags: Goblinoid

Habitat: ForestGrasslandUnderdark

nickjtrosclair

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