Passive Disposition: The Big Shot is not aggressive like other salmonids. It will only fire its cannon, not specifically aiming for a player. It will, however, aim in the general area.
Locked and Loaded: The Big Shot has to travel back and forth from the water to load the cannon. Each load takes one action and the Big Shot stays at the cannon until after two player turns. It returns to its cannon on its next turn.
Retreat: When the Big Shot reaches 0 health, instead of dying or becoming unconscious, they retreat to the water.
Cannon Shot: The Big Shot launches a cannonball from the transportable cannon it brings with it. When the cannonball lands it causes a shockwave in a 25x25 ft. area. The cannonball lands anywhere where a player will be in the 25x25 ft. area.
Ranged Weapon Attack: +5 to hit, range 15/90 ft., 1 target, 25x25 ft. area. Hit: 2 (2d4 + 4) bludgeoning damage.
Description
When being assigned roles, salmonids with more aggressive dispositions are assigned to be Steelheads, while ones with more passive dispositions are assigned to be Big Shots. Big Shots wear blue overalls, have a small, green hat, and have longer fins than normal salmonids. The cannonballs they carry are made of the sturdiest iron they can get their hands on.
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