Medium Monstrosity, Chaotic Evil
Armor Class 11 Natural Armor
Hit Points 50 (5d10)
Speed 30 ft., Walk 30 ft.
STR
13 (+1)
DEX
11 (+0)
CON
9 (-1)
INT
12 (+1)
WIS
8 (-1)
CHA
8 (-1)
Condition Immunities Grappled
Senses Passive Perception 12
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Actions

Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., 1 target. Hit: 8 (1d8 + 2) [damage type] piercing damage. 

Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 9 (1d8 + 3) [damage type] Slashing damage.

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A black creature with slippery skin. It has thick and waterproof fur. It is similar to a small dog with a long tail and small pointed ears. They eat the nails, teeth, and eyes of their victims.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: CoastalSwampUnderwater

SamuelSlaughterer

Comments

Posts Quoted:
Reply
Clear All Quotes