Tiny Celestial, Chaotic Good
Armor Class 25
Hit Points 50 (20d4)
Speed 0 ft., Fly 100 ft.
STR
1 (-5)
DEX
28 (+9)
CON
10 (+0)
INT
13 (+1)
WIS
14 (+2)
CHA
11 (+0)
Saving Throws DEX +14
Damage Vulnerabilities Force
Damage Resistances Acid, Cold, Fire, Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Lightning, Poison, Psychic, Radiant, Thunder
Senses Darkvision 120 ft., Passive Perception 12
Languages The languages it knew in life
Challenge 16 (15,000 XP)
Proficiency Bonus +5
Traits

Consume Life. As a bonus action, the ball lightning can target one creature it can see within 5 feet of it that has 0 hit points and is still alive. The target must succeed on a DC 20 Constitution saving throw against this magic or die. If the target dies, the ball lightning regains 21 (6d6) hit points.

Ephemeral. The ball lightning can't wear or carry anything.

Incorporeal Movement. The ball lightning can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Illumination. The ball lightning sheds bright light in a 20-foot radius and dim light for an additional 20-feet.

Evasion. If the ball lightning is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the ball lightning instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

Shocking Form. A creature that touches the ball lightning or hits it with a melee attack takes 14 (4d6) lightning damage.

Death Burst. When the ball lightning dies, it explodes in a burst of lightning and thunder. Each creature within 40 feet of it must make a DC 17 Dexterity saving throw, taking 28 (8d6) lightning damage and 28 (8d6) thunder damage on a failed save and can't take reactions until the start of its next turn, or half as much damage on a successful one. Creatures that are wet, in water, wearing metal armor make this saving throw at disadvantage.

Actions

Multiattack. The ball lightning makes two attacks.

Shock. Melee Spell Attack: +12 to hit, reach 5 ft., one creature. Hit: 36 (8d8) lightning damage.

Habitat: ForestSwampUrban

Vinyl37246

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