Armor Class
15
(natural armor)
Hit Points
26
(3d12 + 2)
Speed
30 ft., Climb 30 ft.
STR
12
(+1)
DEX
16
(+3)
CON
14
(+2)
INT
6
(-2)
WIS
12
(+1)
CHA
7
(-2)
Senses
Blindsight 30 ft., Passive Perception 11
Languages
--
Challenge
1 (200 XP)
Proficiency Bonus
+2
Actions
Jab. Melee Weapon Attack: +3 to hit, reach 10 ft., one creature. Hit: 10 (2d4 + 6) piercing damage, and the target must succeed on a DC 14 Constitution saving throw or take 10 (3d6) poison damage. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.
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