Large Fey, Neutral Good
Armor Class 16 (natural armor)
Hit Points 95 (10d10 + 40)
Speed 30 ft., Swim 40 ft.
STR
16 (+3)
DEX
14 (+2)
CON
16 (+3)
INT
10 (+0)
WIS
14 (+2)
CHA
14 (+2)
Saving Throws STR +6, DEX +5, CON +6
Skills Performance +4
Senses Darkvision 60 ft., Passive Perception 12
Languages Aquan, Common
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 3) piercing damage.

Tail. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 3) bludgeoning damage.

Bongo (Recharge 5-6). Any creature that can hear the bongo being played must make a DC 14 Wisdom saving throw or take 3d6 psychic damage and be charmed by the Aqua-Bray Percussionist until the start of their next turn. This effect has no impact on creatures with a good alignment.

Description

**Disclaimer: This creature revision is not my original creation, but a reinterpretation of the "Bongo playing mer-donkey." The original concept was developed by weaselmaster2354, who intentionally designed an extremely overpowered creature for the sake of it being overpowered. One of the comments on their creation suggested that it "has no thought behind it, and cannot be fixed in any way, shape, or form," and I viewed this as a challenge. Weaselmaster, if you come across this and are not comfortable with it being posted, please leave a comment, and I will promptly remove it.

The Aqua-Bray Percussionist, a mystical and wondrous creature of the Feywild, is a harmonious fusion of the upper half of a proud donkey and the enchanting lower half of a merperson. Its gentle demeanor and vibrant aura emanate an air of mirth wherever it roams.

Habitat: CoastalForestGrasslandSwampUnderwater

Zer0Zephyr

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