Pack Tactics. The Boom-Dog-El has advantage on an attack roll against a creature if at least one of the Boom-Dog-El's allies is within 5 feet of the creature and the ally isn't incapacitated.
Keen Hearing and Smell. The Boom-Dog-El has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Fire Breath (Recharge 5–6). The Boom-Dog-El exhales fire in a 15-foot cone. Each creature in that area must make a DC 13 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 7 (2d6) fire damage.
Death Burst. When the Boom-Dog-El dies, it explodes in a burst of fire and magma. Each creature within 10 feet of it must make a DC 13 Dexterity saving throw, taking 14 (4d6) fire damage on a failed save, or half as much damage on a successful one. Flammable objects that aren't being worn or carried in that area are ignited.
Description
Fire-breathing fiends that take the form of powerful dogs, Boom-Dog-Els commonly serve evil creatures that use them as guard animals and companions.
This variant can be found in the Halls of the more devious fiends who wish added protection from Material plane incursions, but are more commonly found within wild packs of Hell Hounds that roam the lower planes.
Origin stories of these creatures suspect breeding with fire elementals by more devious powerful forces, but as packs of these have been found on the Elemental plane of Fire, so historians are uncertain if this was driven by Primordials or Devils, or some other Nefarious entities.
Comments