Large Elemental, Neutral
Armor Class 16 (natural armor)
Hit Points 123 (13d10 + 52)
Speed 30 ft.
STR
19 (+4)
DEX
10 (+0)
CON
18 (+4)
INT
6 (-2)
WIS
10 (+0)
CHA
8 (-1)
Damage Vulnerabilities Fire
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Cold, Poison
Senses Darkvision 60 ft., Passive Perception 10
Languages Aquan, Auran
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Siege Monster. The elemental deals double damage to objects and structures.

Actions

Multiattack. The elemental makes two slam attacks.

Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage plus 7 (2d6) cold damage.

Blizzard (Recharge 4-6). The elemental exhales a freezing whirlwind in a 30-foot cone, each creature in that area must make a DC 15 Constitution saving throw or take 27 (6d8) cold damage on a failed save or half as much damage on a success. If this damage would reduce the target to 0 hit points, the target drops to 1 hit point instead and has the petrified condition, turning into a frozen statue. If the statue takes bludgeoning damage, it shatters, killing the frozen creature. If the statue would take fire damage, it instead takes no damage and thaws, ending the petrification.

Reactions

Frost Absorption. In response to being subjected to cold damage, the elemental instead regains hit points equal to the cold damage dealt.

Habitat: Arctic

OctopuswithFish

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