Medium Beast, Unaligned
Armor Class 14 (natural armor)
Hit Points 32 (5d6 + 4)
Speed 30 ft., Climb 25 ft.
STR
14 (+2)
DEX
10 (+0)
CON
14 (+2)
INT
2 (-4)
WIS
13 (+1)
CHA
10 (+0)
Saving Throws CON +4
Skills Perception +3
Senses Passive Perception 13
Languages --
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Level. 3

Bear Cub. The bear is still young, at level 4 it becomes a Brown Bear.

Proficiency bonus. +3

Proficiencies. Constitution, Nature, Perception, and Survival

Saving throws. STR +2 , DEX +0, CON +5, INT -4, WIS +1, CHA +0

Danger Sense. Beginning at 2nd level, the sidekick has advantage on Dexterity saving throws against effects that it can see, such as traps and spells. This feature doesn’t work if the sidekick is incapacitated.

Improved Critical. Starting at 3rd level, the sidekick’s attack rolls score a critical hit on a roll of 19 or 20 on the d20.

Extra Attack. Beginning at 5th level, the sidekick can attack twice, instead of once, whenever it takes the Attack action on its turn. The number of attacks increases to three when  the sidekick reaches 11th level and to four when it reaches 20th level.

Battle Readiness. After the sidekick reaches 7th level, it has advantage on initiative rolls.

Indomitable. Starting at 9th level, the sidekick can reroll a saving throw that it fails, but it must use the new roll. When it uses this feature, it can’t use the feature again until it finishes a long rest. The sidekick can use this feature twice between long rests starting at 13th level and three times between long rests starting at 17th level.

Improved Defense. At 10th level, the sidekick’s Armor Class increases by 1.

Superior Critical. Starting at 15th level, the sidekick’s attack rolls score a critical hit on a roll of 18–20 on the d20.

Actions

Multiattack. The bear makes two attacks: one with its bite and one with its claws.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d4 + 2 piercing damage.

Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit:  1d6 + 2 slashing damage.

Bonus Actions

Second Wind. Starting at 1st level, the sidekick can use a bonus action on its turn to regain hit points equal to 1d10 + its level in this class. Once it uses this feature, it must finish a short or long rest before it can use it again. The sidekick can use this feature twice between rests starting at 18th level

Previous Versions

Name Date Modified Views Adds Version Actions
4/23/2019 11:12:48 AM
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0
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Coming Soon
7/9/2019 9:26:14 PM
107
1
1
Coming Soon

Monster Tags: Misc Creature

Habitat: ArcticForestHill

Kamikamaaza

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