Small Elemental, Any Alignment
Armor Class 12 (natural armor)
Hit Points 32 (5d6 + 10)
Speed 30 ft.
STR
14 (+2)
DEX
10 (+0)
CON
14 (+2)
INT
6 (-2)
WIS
11 (+0)
CHA
6 (-2)
Skills Perception +2, Stealth +3
Damage Vulnerabilities Bludgeoning, Fire
Damage Immunities Cold, Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 12
Languages Aquan, Auran
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Death Burst. When the thrall dies, it explodes in a burst of jagged ice. Each creature within 5 feet of it must make a DC 12 Dexterity saving throw, taking 14 (4d6) cold damage on a failed save, or half as much damage on a successful one.

Actions

Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) slashing damage plus 3 (1d6) cold damage.

Cold Orb. Ranged Weapon Attack: +4 to hit, range 60 ft., one target. Hit: 5 (2d4) cold damage, and the target and each creature within 5 feet of it must make a DC 12 Dexterity saving throw or be knocked prone.

Frost Breath. The thrall exhales a 15-foot cone of cold air. Each creature in that area must succeed on a DC 12 Dexterity saving throw, taking 7 (2d6) cold damage on a failed save, or half as much damage on a successful one.

Habitat: Arctic

OctopuswithFish

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