Medium Humanoid (Any Race), Neutral
Armor Class 15
Hit Points 52 (8d8 + 16)
Speed 40 ft.
STR
14 (+2)
DEX
16 (+3)
CON
15 (+2)
INT
14 (+2)
WIS
15 (+2)
CHA
11 (+0)
Skills Acrobatics +5, Arcana +4, Athletics +4, Stealth +5
Damage Resistances Fire
Senses Darkvision 60 ft., Passive Perception 12
Languages Common
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Cinder Crow Staff. The pyromancer carries a cinder crow staff, a length of charred wood with black feathers at the end that occasionally sparks with embers.  While holding this staff, it can cast additional spells with its spellcasting trait (these spells are marked with an asterisk). It loses these spells, and its resistance to fire damage, if it loses its cinder crow staff.

Spellcasting. The pyromancer is an 8th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). It has the following wizard spells prepared:

Cantrips (at will): minor illusion, prestidigitation, dancing lights, fire bolt*

1st level (4 slots): disguise self, expeditious retreat, silent image, burning hands*

2nd level (3 slots): misty step, heat metal*, scorching ray*

3rd level (3 slots): fireball*, melf's minute meteors*

4th level (2 slots): fire shield*, wall of fire*

Unarmored Defense. While the pyromancer is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.

War Magic. When the pyromancer casts a spell with a casting time of 1 action, it can make one weapon attack or unarmed strike as a bonus action.  It can also use Shadow Jaunt once, either before or after the attack.

Actions

Multiattack. The pyromancer makes two attacks with its staff and two with its unarmed strikes.  It can also use Shadow Jaunt once, either before or after one of the attacks.

Staff. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage, or 7 (1d8 + 3) bludgeoning damage if used with two hands to make a melee attack.

Unarmed Strike. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage.

Shadow Jaunt. The pyromancer magically teleports, along with any equipment it is wearing or carrying, up to 30 feet to an unoccupied space it can see. Both the space it is leaving and its destination must be in dim light or darkness.

Description

Crows were charred black in the earliest days of creation, when they flew too close to the flames of the sun.  To this day, they have no fear of fire.  An especially cunning crow can harness the power of fire for itself.

Some members of the shinobi order known as the Crows study arcane magic in addition to their martial arts and assassination training.  They wield magical staffs adorned with the feathers of Cinder Crows, mysterious demonic entities dwelling in a far-off forest.  Cinder Crows are creatures of shadow and flame, and the pyromancer seeks to emulate them in its abilities.

A more typical member of the Crows would use the in-game statistics of a hobgoblin iron shadow.

Monster Tags: NPChumanoid

Habitat: Urban

MrETheOne

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