Small Humanoid, Neutral
Armor Class 13
Hit Points 18 (6d6)
Speed 25 ft.
STR
14 (+2)
DEX
12 (+1)
CON
11 (+0)
INT
6 (-2)
WIS
10 (+0)
CHA
7 (-2)
Damage Resistances Cold
Senses Passive Perception 10
Languages Common
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Popo Mask. The boaboa wear crude imitations of popo heads as masks, with the tips of the tusks colored differently. The colors of said tips correlate with the type of spear they use. There are four main colors: blue, yellow, purple and black. To determine the color of the tusks, in addition to the type of spear used, roll a d4. On a 1, the tusks are blue and it uses a stone spear. On a 2, the tusks are yellow and it uses a paralysis spear. On a 3, the tusks are purple and it uses a poison spear. On a 4, the tusks are black and it uses a blind spear.

Actions

Stone Spear. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., 1 target. Hit: 5 (1d6 + 2) [Piercing] damage or (1d8 +2) [Piercing] damage if used with two hands. On a hit, the target must make a DC 10 Constitution saving throw or become Petrified for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on a success.

Paralysis Spear. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., 1 target. Hit: 5 (1d6 + 2) [Piercing] damage or (1d8 +2) [Piercing] damage if used with two hands. On a hit, the target must make a DC 10 Constitution saving throw or become Paralyzed for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on a success.

Poison Spear. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., 1 target. Hit: 5 (1d6 + 2) [Piercing] damage or (1d8 +2) [Piercing] damage if used with two hands. On a hit, the target must make a DC 10 Constitution saving throw or become Poisoned for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on a success.

Blinding Spear. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., 1 target. Hit: 5 (1d6 + 2) [Piercing] damage or (1d8 +2) [Piercing] damage if used with two hands. On a hit, the target must make a DC 10 Constitution saving throw or become Blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on a success.

Description

Physiology

The Boaboa have the basic shape of a Grimalkyne, but exhibit much thicker, white fur and a bulkier frame. They wear crude imitations of Popo heads as masks, with the tusk's tips painted in colors that correspond to the status ailment each individual Boaboa uses in combat.


Behavior

The Boaboa are capable of using many different status ailments to damage their foes. They feed on Popo, but also show reverence to the creatures, dressing up to look like them and travelling with the herds through the Hoarfrost Reach. Young Boaboa can undergo a sort of rite of passage where they hunt a Beotodus. If they survive, they are seen as heroes in the tribe.

Habitat: Arctic

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