Medium Elemental, Any Alignment
Armor Class 18 Natural
Hit Points 85 (6d20 + 19)
Speed 45 ft.
STR
11 (+0)
DEX
18 (+4)
CON
14 (+2)
INT
15 (+2)
WIS
15 (+2)
CHA
6 (-2)
Saving Throws DEX +7, INT +5
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Damage Immunities Poison
Condition Immunities Blinded, Grappled, Petrified, Prone
Senses Blindsight, Darkvision, Passive Perception 16
Languages --
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Nightmarish Presence. The stalker can enter any dream and turn it into a nightmare.

Shaded Figure.  When in dim light or less all attacks made against it have disadvantage 

Actions

Shaded Thoughts. When this action is used whoever gets hit with it has to make a constitution saving throw, DC 17. On a failed save they take 5d6 Psychic damage or half as much on a successful one.

Multiattack. The stalker gets 2 Arm Slashes

Arm Slash. Melee Weapon Attack: +2 to hit, reach 10ft., 1 target. Hit: 8 (2d8) Bludgeoning damage+ 4(1d8) Necrotic damage.

 

Bonus Actions

The stalker can be invisible for 2 rounds. When it gets hot or when time runs out it becomes visible

Reactions

Teleportation. When an attack is made against it that is a has a 22 or higher the stalker can teleport to a random spot within a 20-foot range. Roll a d4 and that is the direction that it has to move in.

Description

A black creature with purple slashes has a ghostly face stalks whomever they see first when summoned.

Previous Versions

Name Date Modified Views Adds Version Actions
8/9/2023 10:09:23 PM
2
0
5e
Coming Soon
10/15/2023 2:43:36 AM
3
0
--
Coming Soon
KassDandDLover