Multiattack. The dracobot uses its wings twice, its tail twice, or makes two jaw scythe attacks. if available, it can use its dagger shot.
Jaw Scythe. Melee Weapon Attack: +9 to hit, reach 5 ft., one creature. Hit: 14 (2d8 + 5) slashing damage.
Wing. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 10 (1d6 + 5) bludgeoning damage and 3 (1d6) fire damage.
Tail. Melee Weapon Attack: +9 to hit, reach 10 ft., one creature. Hit: 12 (2d6 + 5) piercing damage or fire damage (the dracobot's choice).
Dagger Shot (recharge 6). The Dracobot exhales a golden dagger at one creature of its choice. That creature must make a DC 17 Dexterity saving throw. On a failure, the target takes 5d6 piercing damage and is brought towards the dracobot and grappled (escape DC 18) by it. While the dracobot has a creature grappled in this way, it can only make one jaw scythe attack against a creature it is not grappling per turn, but it can make a auto-hitting jaw scythe attack against the grappled creature. On a success, the dagger returns to the dracobot's mouth. The dracobot cannot use this attack while it has a creature grappled by it.
Description
A specialty of the Ancechester mages guild, Dracobots serve as guardians throughout some of the wealthier parts of the city and are available for purchase for a princely sum. Crimson ones are red, with flames billowing out from its wings and one side of its tail. In battle, it uses its sharp mandible-scythes to their fullest extent, swinging wildly, and it can shoot a very large dagger from its mouth at high speed.
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