Medium Humanoid (Any Race), Any Non-Lawful Alignment
Armor Class 16 (studded leather)
Hit Points 65 (10d8 + 20)
Speed 30 ft.
STR
15 (+2)
DEX
18 (+4)
CON
14 (+2)
INT
14 (+2)
WIS
12 (+1)
CHA
14 (+2)
Saving Throws DEX +6
Skills Acrobatics +7, Athletics +5, Deception +5
Senses Passive Perception 11
Languages Any two languages
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Reactive. The brigand can take one reaction on every turn in combat.

Evasion. If the brigand is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the brigand instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

Firearms Knowledge. The brigand's mastery of its weapons enables it to ignore the loading property of muskets and pistols.

Actions

Multiattack. The brigand makes two melee attacks or three ranged attacks.

Shortsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.

Low Stab. Melee Weapon Attack: +7 to hit, reach 5ft., one target. Hit: 6 (1d4+4) slashing damage, and the target can't take reactions until the end of its next turn.

Duelist's lunge. The brigand moves up to 10 feet and makes a shortsword attack. Regardless of if the attack hits or misses, creatures that make a melee attack against the brigand and miss provoke attacks of opportunity until the end of the brigand's next turn.

Pistol Shot. Ranged Weapon Attack: +6 to hit, range 30/60 ft., one target. Hit: 9 (1d10 + 4) piercing damage. 

Point Blank Shot (Recharge 4-6). Ranged Weapon Attack: +7 to hit, range 5/10ft., one target. Hit: 19 (3d12) piercing damage. If the target is a large or smaller creature, it must succeed a DC 15 Strength saving throw or be pushed back 5 feet. If the creature fails the save by 5 or more, the creature is also knocked prone.

Grapeshot Blast (Recharge 5-6). The brigand shoots a shot loaded with grapeshot pellets in a 15 foot cone in front of him. Every creature in that area must make a DC 15 Dexterity saving throw, taking 21 (6d6) piercing damage on a failed save, or half as much on a successful one.

Description

Brigands live simple but dangerous lives on the road. They jump travelers and must be quick on their feet to avoid being captured or killed. They do what they do not only for money but also for the rush of an ambush. Certain groups of brigands are hired as mercenaries during wartime, in order to steal much-needed supplies from the enemy.

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestHillUrban

RivalKleenex

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