Medium Undead, Neutral Evil
Armor Class 15 Natural Armor
Hit Points 16 (2d12 + 4)
Speed 30 ft.
STR
14 (+2)
DEX
16 (+3)
CON
15 (+2)
INT
6 (-2)
WIS
12 (+1)
CHA
6 (-2)
Saving Throws DEX +5, CON +4
Skills Perception +3, Stealth +5
Damage Immunities Cold
Condition Immunities Exhaustion, Unconscious
Senses Darkvision 60 ft., Passive Perception 13
Languages Common Cannot speak but understands common
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Blood Poisoning . When hit with a melee attack, the attacker makes a DC 14 DEX saving throw or is splashed with blood. They then must succeed a DC 13 CON saving throw or be poisoned 1d4+1 damage per round. This poison can stack, and ends only when neutralized by an antitoxin or spell. 

Burning Blood . When the skeleton bites a living creature, it must succeed a DC 12 CON saving throw or take 1 CON damage per day. This can only be ended with remove curse.

Actions

Multiattack. Crimson Bones make two attacks, two claws or one claw and bite.

Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 6 (1d6 + 3) [slashing] damage. 

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 7 (1d8 + 3) [piercing] damage. ON a  hit, target must succeed a DC 13 CON saving throw or contract burning blood.

Monster Tags: undead

D1G1T4LD3V1L

Comments

Posts Quoted:
Reply
Clear All Quotes