Blood Poisoning . When hit with a melee attack, the attacker makes a DC 14 DEX saving throw or is splashed with blood. They then must succeed a DC 13 CON saving throw or be poisoned 1d4+1 damage per round. This poison can stack, and ends only when neutralized by an antitoxin or spell.
Burning Blood . When the skeleton bites a living creature, it must succeed a DC 12 CON saving throw or take 1 CON damage per day. This can only be ended with remove curse.
Multiattack. Crimson Bones make two attacks, two claws or one claw and bite.
Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 6 (1d6 + 3) [slashing] damage.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 7 (1d8 + 3) [piercing] damage. ON a hit, target must succeed a DC 13 CON saving throw or contract burning blood.
Comments