Medium Humanoid (Warforged), Any Alignment
Armor Class 16 natural armor
Hit Points 55 (5d10 + 25)
Speed 30 ft.
STR
18 (+4)
DEX
18 (+4)
CON
20 (+5)
INT
13 (+1)
WIS
14 (+2)
CHA
10 (+0)
Saving Throws STR +7, CON +8
Skills Athletics +7
Damage Resistances Poison
Senses Darkvision 60 ft., Passive Perception 14
Languages Common
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Warforged Resilience. The warforged has advantage on saving throws against being poisoned and is immune to disease. Magic can’t put it to sleep.

Actions

Multiattack. The warforged makes three armblade attacks, or two arcane cannon attacks.

Armblade. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage. 

Arcane cannon. RangedWeapon Attack: +7 to hit, range 100/400 ft., 1 target. Hit: 8 (1d8 + 4) force damage.

Bonus Actions

Blitz. The warforged moves up to its speed. This movement does not provoke opportunity attacks.

Reactions

The warforged can take up to two reactions per round but only one per turn.

Parry. The warforged adds 4 to its AC against one melee attack that would hit it. To do so, the warforged must see the attacker and be wielding a melee weapon.

Description

More powerful than a basic warforged soldier, decimators are equipped with two armblades and a powerful should-mounted arcane cannon.

Habitat: Urban

PyromaniacalEvoker

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