Warforged Resilience. The warforged has advantage on saving throws against being poisoned and is immune to disease. Magic can’t put it to sleep.
Multiattack. The warforged makes three armblade attacks, or two arcane cannon attacks.
Armblade. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.
Arcane cannon. RangedWeapon Attack: +7 to hit, range 100/400 ft., 1 target. Hit: 8 (1d8 + 4) force damage.
Blitz. The warforged moves up to its speed. This movement does not provoke opportunity attacks.
The warforged can take up to two reactions per round but only one per turn.
Parry. The warforged adds 4 to its AC against one melee attack that would hit it. To do so, the warforged must see the attacker and be wielding a melee weapon.
Description
More powerful than a basic warforged soldier, decimators are equipped with two armblades and a powerful should-mounted arcane cannon.
Comments