Medium Humanoid (Any Race), Any Chaotic Alignment
Armor Class 18 (+1d6 bonus after first attack a round)
Hit Points 18 (9d8 + 27)
Speed 30 ft.
STR
16 (+3)
DEX
13 (+1)
CON
18 (+4)
INT
10 (+0)
WIS
12 (+1)
CHA
10 (+0)
Senses Truesight 25 foot, Passive Perception 10
Languages Any one language (usually Common)
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Reckless. At the start of its turn, the berserker can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.

Actions

Greataxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.

Description

Summoned Souls form Valhalla here for combat and fight on whatever side blew the Horn of Valhalla to summon them.

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestHillMountain

Xel_Unknown

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