Armor Class
18
(+1d6 bonus after first attack a round)
Hit Points
18
(9d8 + 27)
Speed
30 ft.
STR
16
(+3)
DEX
13
(+1)
CON
18
(+4)
INT
10
(+0)
WIS
12
(+1)
CHA
10
(+0)
Senses
Truesight 25 foot, Passive Perception 10
Languages
Any one language (usually Common)
Challenge
5 (1,800 XP)
Proficiency Bonus
+3
Traits
Reckless. At the start of its turn, the berserker can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.
Actions
Greataxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.
Description
Summoned Souls form Valhalla here for combat and fight on whatever side blew the Horn of Valhalla to summon them.
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