Ultimate general. All underdragons within 1 mile of Baalzak get +2 to strength.
Greef force. If an underdragon that Baalzak can see falls in battle, Baalzak gets +4 to all damage he deals for the rest of the fight.
Legendary Resistance (3/Day). If Baalzak fails a saving throw, he can choose to succeed instead.
Multiattack. Baalzak makes one greatclub attack and one other attack.
Ultimate Greatclub. Melee Weapon Attack: +12 to hit, reach 30 ft, one target. Hit: 40 (8d8 + 6) bludgeoning damage.
Rockslide. Ranged Weapon Attack: +9 to hit, range 60/240 ft., one target. Hit: 28 (6d10 + 6) bludgeoning damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.
Lightning batter. If a rock or similar object is hurled at Baalzak, he can, with a successful DC 10 Dexterity saving throw, Smash the object with a swing of his trusty club.
Shield. If an underdragon is about to take a hit, Baalzak can choose to take the blow for them if he is within 20 feet of them.
Baalzak gets 2 legendary actions that he can use at the end of a creature's turn. He regains them at the beginning of his turn.
Smackdown. Melee weapon attack: +7 to hit, reach 30 feet, one target. Hit: 25 (3d10 + 5) bludgeoning damage.
Pump up. Baalzak gets +3 to armor class and +4 to strength until the end of his next turn. turn.
Rallying call. All underdragons that hear his call get + 4 to armor class.
Description
The king and general of the underdragons, Baalzak is kind, yet brutal in combat. He cares deeply about his people and will kill to help an underdragon bystander.
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