Armor Class
8
Natural
Hit Points
18
(4d4)
Speed
25 ft., Hover
STR
14
(+2)
DEX
12
(+1)
CON
10
(+0)
INT
16
(+3)
WIS
14
(+2)
CHA
12
(+1)
Saving Throws
INT +5
Damage Vulnerabilities
Radiant
Damage Immunities
Acid, Cold, Poison
Condition Immunities
Frightened, Petrified, Poisoned
Senses
Passive Perception 8
Languages
Common
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Poison cloud:
Every creature in a 15 feet radius of the spirit takes 1d4 poison damage.
Actions
Ghastly claw
Melee Weapon Attack: +2 to hit, reach 5 ft., 1 target. Hit: 6 (2d6+ 2) piercing damage and creature has disadvantage for 1d4 turns.
Description
The bane spirit is a dead person who died of poison and in rare cases depending on the poison the poison stays with the soul and lingers on. This does not really matter to the spirit because it is already dead but for living people this is bad because the poison can be deadly if they get to close to the bane spirit.
Lair and Lair Actions
Comments