Small Beast, Unaligned
Armor Class 17 Natural Armor
Hit Points 20 (3d8 + 5)
Speed 30 ft., Climb 40 ft.
STR
9 (-1)
DEX
18 (+4)
CON
15 (+2)
INT
7 (-2)
WIS
12 (+1)
CHA
12 (+1)
Saving Throws DEX +6, WIS +3
Damage Resistances Poison
Condition Immunities Poisoned
Senses Blindsight 20 ft., Passive Perception 12
Languages Common Can understand but not speak, Sylvan Can understand and speak --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

 Spider Climb. Cisco can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Web Sense. While in contact with a web, Cisco knows the exact location of any other creature in contact with the same web.

Venom Essence. When you summon Cisco, choose one of three venom types: Toxic, Corrosive, or Numbing. The chosen type determines the effect the Venom Drench has. You may change the venom type at the end of a short rest.

Actions

Multiattack. Cisco makes two attacks with his Fangs.

Fangs.
Melee Weapon Attack:
+7 to hit, reach 5 ft., one creature. Hit: (1d6+4) piercing damage.

Venom Drench. When Cisco successfully hits a creature with his Fangs attack for the first time in a turn, he injects the target with his venom, the effect of which is determined by his Venom Essence.

  • Toxic -- Target must succeed a DC 15 Constitution saving throw taking 2d6 acid damage on a failure and half on a success.
  • Corrosive --Target must succeed a DC 15 Constitution saving throw or have their Armor Class reduced by 2 points until the end of their next turn.
  • Numbing -- Target must succeed a DC 15 Constitution saving throw or be restrained until the end of their next turn.

Description

As an action, you can magically summon the spoder that is bound to you. It appears in an unoccupied space of your choice within 30 feet of you. You can communicate your spider companion telepathically. Additionally, as an action, you can see through its eyes and hear what it hears until the start of your next turn, gaining the benefits of any special senses that the spider has. During this time, you are deaf and blind with regard to your own senses.

The spider is friendly to you and your companions, and it obeys your commands. See its game statistics in the accompanying Spider Warrior Companion stat block, which uses your proficiency bonus (PB) in several places.  You can determine the cosmetic characteristics of the spider, such as its color, markings or patterns, etc; your choice has no effect on its game statistics.

In combat, the spider shares your initiative count, but it takes its turn immediately after yours. It can move and use its reaction on its own, but the only action it takes on its turn is the Dodge action, unless you take a bonus action on your turn to command it to take another action. That action can be one in its stat block or some other action. If you are incapacitated, the spider can take any action of its choice, not just Dodge.

The spider remains until it is reduced to 0 hit points, until you use this feature to summon the spider again, or until you die. Anything the spider was wearing or carrying is left behind when the spider vanishes. Once you summon the spider, you can’t do so again until you finish a long rest.

Previous Versions

Name Date Modified Views Adds Version Actions
9/1/2023 11:28:26 PM
4
0
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9/2/2023 6:12:59 PM
13
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9/22/2023 8:58:43 PM
16
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10/16/2023 1:50:38 AM
16
0
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Coming Soon

Monster Tags: Misc Creature

Habitat: CoastalDesertForestGrasslandHill

Gimpocalypse

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