Large Fiend (Demon), Chaotic Evil
Armor Class 20 (natural armor)
Hit Points 150 (6d10)
Speed 30 ft., Fly 60 ft.
STR
18 (+4)
DEX
16 (+3)
CON
12 (+1)
INT
12 (+1)
WIS
14 (+2)
CHA
20 (+5)
Saving Throws WIS +5, CHA +8
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Fire
Senses Passive Perception 12
Languages Abyssal, Common, Elvish, Infernal
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Fire Aura. At the start of each of the balor's turns, each creature within 5 feet of it takes 5 (1d10) fire damage, and flammable objects in the aura that aren't being worn or held are ignited.

Magic Weapons. The balor's weapon attacks are magical.

Flight.

Infernal Healing: Fire damage heals rather than damages.

Actions

Longsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 6 (1d10) slashing damage plus 7 (2d6) fire damage.

Whip. Melee Weapon Attack: +6 to hit, reach 30 ft., one target. Hit: 15 (1d8) slashing damage plus 14 (4d6) fire damage, and the target must succeed on a Strength saving throw or be pulled up to 10 feet toward Aelanar

Spells:

-Cantrips (Firebolt, Vicious Mockery, Poison Spray, Necrotic Grasp)

-1st Level | 4 Spell Slots (Charm Person, Burning Hands, Arms of Hadar, Armour of Agathys, Command)

-2nd Level | 4 Spell Slots (Enthrall, Misty Step, Hold Person, Scorching Ray, Blindness/Deafness)

3rd Level | 2 Spell Slots (Fireball, Stinking Cloud)

Etherealness: Aelanar can enter or leave the Ethereal Plane at will.

Reactions

Ethereal Blink: Asa reaction to an attack made against him, Aelanar can cast Ethereal Step, and teleport to and vacant point up to 30ft away.

Legendary Actions

Spinning Strike: All creatures within 5ft must make a Dex save (16) or take 1d10 slashing damage + 2d6 Fire Damage.

 

Blinded by Darkness: Attempts to blind target creature. Target creature must succeed on a Wis save (16) or be blinded. This effect lasts until concentration is lost, or the curse is dispelled.

Description

Dark One's Blessing: When you reducea creature to 0 hp, you gain temporary hit points equal to your CR + Cha mod.

 

Dark One's Own Luck: Once per LR, you can add 1d10 to any ability check.

 

Demonic Presence: As an action, you can fear up to 4 targets.

 

Demonic Spellcraft: On a critical hit with any fire/necrotic spell, add 1d6 of the same damage type to the damage roll.

 

Command Darkness:

-Gain +10 stealth for 1 min.

-Gain +2 AC for 1 min.

-Summon 1d4 shadows to fight for you.

 

Monster Tags: Demon

Alphaeus_Omegon

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