Fire Aura. At the start of each of the balor's turns, each creature within 5 feet of it takes 5 (1d10) fire damage, and flammable objects in the aura that aren't being worn or held are ignited.
Magic Weapons. The balor's weapon attacks are magical.
Flight.
Infernal Healing: Fire damage heals rather than damages.
Longsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 6 (1d10) slashing damage plus 7 (2d6) fire damage.
Whip. Melee Weapon Attack: +6 to hit, reach 30 ft., one target. Hit: 15 (1d8) slashing damage plus 14 (4d6) fire damage, and the target must succeed on a Strength saving throw or be pulled up to 10 feet toward Aelanar
Spells:
-Cantrips (Firebolt, Vicious Mockery, Poison Spray, Necrotic Grasp)
-1st Level | 4 Spell Slots (Charm Person, Burning Hands, Arms of Hadar, Armour of Agathys, Command)
-2nd Level | 4 Spell Slots (Enthrall, Misty Step, Hold Person, Scorching Ray, Blindness/Deafness)
3rd Level | 2 Spell Slots (Fireball, Stinking Cloud)
Etherealness: Aelanar can enter or leave the Ethereal Plane at will.
Ethereal Blink: Asa reaction to an attack made against him, Aelanar can cast Ethereal Step, and teleport to and vacant point up to 30ft away.
Spinning Strike: All creatures within 5ft must make a Dex save (16) or take 1d10 slashing damage + 2d6 Fire Damage.
Blinded by Darkness: Attempts to blind target creature. Target creature must succeed on a Wis save (16) or be blinded. This effect lasts until concentration is lost, or the curse is dispelled.
Description
Dark One's Blessing: When you reducea creature to 0 hp, you gain temporary hit points equal to your CR + Cha mod.
Dark One's Own Luck: Once per LR, you can add 1d10 to any ability check.
Demonic Presence: As an action, you can fear up to 4 targets.
Demonic Spellcraft: On a critical hit with any fire/necrotic spell, add 1d6 of the same damage type to the damage roll.
Command Darkness:
-Gain +10 stealth for 1 min.
-Gain +2 AC for 1 min.
-Summon 1d4 shadows to fight for you.
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