Special Equipment. Allurius wears Boots of Levitation, Bracers of Defense, and weilds a wand of paralysis as well as a gem of brightness.
Incantifiers Nature. Allurius doesnt need food, water, or air to live. Instead, she needs to absorb magic spells to survive. She must absorb a total of 14 levels of spell a month, or lose one hit dice of hp permanently.
Magic Resistance. Allurius has advantage on saving throws against spells and other magical effects.
Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Spellcasting. Allurius' spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). She can cast [Tooltip Not Found] and invisibility at will and has the following wizard spells prepared:
At will: fire bolt, light, mage hand, prestidigitation, shocking grasp
2/day each: detect magic, identify, mage armor, misty step, fly, lightning bolt
1/day: cone of cold, scrying, wall of force, teleport
Animate Golem (1/day). Allurius summons and animates one Bone Golem to fight as an ally for her. Bone Golems have the same stats as a flesh golem, but their attacks also include this ability:
'If the target is a creature, it must succeed on a DC 12 Constitution saving throw or be cursed with mummy rot. The cursed target can't regain hit points, and its hit point maximum decreases by 10 (3d6) for every 24 hours that elapse. If the curse reduces the target's hit point maximum to 0, the target dies, and its body turns to dust. The curse lasts until removed by the remove curse spell or other magic.'
Absorb magic. If someone tries to cast a spell that would affect Allurius, she can use her reaction to instead absorb that spell. When she absorbs a spell, she gains temporary hit points equal to the level the spell was.
Description
Alluvius is an elderly Teifling, who runs an antique shop in the Market Ward called Tivvums Antiqueties! Its a very good spot to find portal keys, so she gets plenty of buisness...
...however, few know that she is an Incantifier, a recently refound minor faction that seeps magic out of people and items to continue their life! She uses this store as a front to get close to adventurers magic items, and seep as much magic out of them as they can!
In the long term, she hopes to absorb sigil ITSELF of its magic, and become all-powerful! She is keenly on the look-out for magic items that could help her in this goal
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