Huge Fiend (Demon), Lawful Evil
Armor Class 15 (natural armor)
Hit Points 47 (5d12 + 15)
Speed 20 ft.
STR
16 (+3)
DEX
13 (+1)
CON
16 (+3)
INT
7 (-2)
WIS
8 (-1)
CHA
7 (-2)
Saving Throws STR +5, CON +5
Condition Immunities Exhaustion, Frightened, Grappled, Poisoned
Senses Passive Perception 11
Languages Abyssal
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Reckless. The demon can choose to gain advantage on all melee attacks during a
turn, but until the start of its next turn, all incoming attacks also gain advantage.

Actions

Greathammer. Melee Weapon Attack: +5 to hit, reach 10 ft. , one target. Hit: 12
(2d12+3) bludgeoning damage.

Flying Slam (recharge 5-6). The demon flaps its wings and rises into the air
before falling and slamming into the ground, creating a shockwave within 10 ft. of it.
Creatures in that area make a DC 10 Dexterity save or take 13 (3d8) bludgeoning
damage.

cthulhusCrytpt

Comments

Posts Quoted:
Reply
Clear All Quotes