Armor Class
15
(natural armor)
Hit Points
47
(5d12 + 15)
Speed
20 ft.
STR
16
(+3)
DEX
13
(+1)
CON
16
(+3)
INT
7
(-2)
WIS
8
(-1)
CHA
7
(-2)
Saving Throws
STR +5, CON +5
Condition Immunities
Exhaustion, Frightened, Grappled, Poisoned
Senses
Passive Perception 11
Languages
Abyssal
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Reckless. The demon can choose to gain advantage on all melee attacks during a
turn, but until the start of its next turn, all incoming attacks also gain advantage.
Actions
Greathammer. Melee Weapon Attack: +5 to hit, reach 10 ft. , one target. Hit: 12
(2d12+3) bludgeoning damage.
Flying Slam (recharge 5-6). The demon flaps its wings and rises into the air
before falling and slamming into the ground, creating a shockwave within 10 ft. of it.
Creatures in that area make a DC 10 Dexterity save or take 13 (3d8) bludgeoning
damage.
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