Damage Threshold. 15
Fly/Sail Speed. 50 ft. regardless of wind direction (5½ mph, 132 mpd)
Cost. 20,000gp
Keel/Beam. 80 ft. / 20 ft.
Crew. 5
Cargo. 10 tons
Vehicle Size. Size Small
Spelljammer. The Wasp Ship counts as a spelljamming vessel.
Armor Class: 15
Hit Points: 50
Cost: 50 gp (ballista), 5 gp (bolt)
It takes 1 action to load a ballista, 1 action to aim it, and 1 action to fire it.
Bolt. Ranged Weapon Attack: +6 to hit, range 120/480 ft., one target. Hit: 16 (3d10) piercing damage.
Description
Wasp ships are lightweight wooden vessels capable of landing safely on the ground, but not on water. They appeal to adventurers because they’re affordable and don’t require a large crew. Pirates like them because they’re swift. Aristocrats are fond of using them as flying yachts because the ship’s cargo hold can be easily converted into posh living quarters.
The ship’s raised back provides high ground for a weapon emplacement, which is typically equipped with a ballista.
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