Small Monstrosity, Neutral
Armor Class 13 (natural armor)
Hit Points 25 (4d8 + 9)
Speed 30 ft.
STR
14 (+2)
DEX
12 (+1)
CON
14 (+2)
INT
7 (-2)
WIS
16 (+3)
CHA
8 (-1)
Damage Vulnerabilities Fire
Damage Resistances Cold, Poison
Senses Passive Perception 13
Languages Understands common but can't speak.
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Overgrow. When a Bulbasaur has fewer than half of it's hit points remaining, its attacks deal an extra 1d4 poison damage. 

Actions

Tackle. Melee Weapon Attack: +4 to hit, reach 5ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage. 

Vine Whip. Ranged Spell Attack: +5 to hit, range 30ft., one target. Hit: 6 (1d6 + 3) poison damage. 

superfrog16

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