Armor Class
13
(natural armor)
Hit Points
25
(4d8 + 9)
Speed
30 ft.
STR
14
(+2)
DEX
12
(+1)
CON
14
(+2)
INT
7
(-2)
WIS
16
(+3)
CHA
8
(-1)
Damage Vulnerabilities
Fire
Damage Resistances
Cold, Poison
Senses
Passive Perception 13
Languages
Understands common but can't speak.
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Overgrow. When a Bulbasaur has fewer than half of it's hit points remaining, its attacks deal an extra 1d4 poison damage.
Actions
Tackle. Melee Weapon Attack: +4 to hit, reach 5ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
Vine Whip. Ranged Spell Attack: +5 to hit, range 30ft., one target. Hit: 6 (1d6 + 3) poison damage.
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