Armor Class
12
(natural armor)
Hit Points
42
(5d10 + 20)
Speed
40 ft., Swim 30 ft.
STR
20
(+5)
DEX
10
(+0)
CON
16
(+3)
INT
2
(-4)
WIS
13
(+1)
CHA
7
(-2)
Skills
Perception +3
Senses
Darkvision 60 ft., Passive Perception 13
Languages
--
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Keen Smell. The bear has advantage on Wisdom (Perception) checks that rely on smell.
Dying The bears hit points are only half its total. Barely holding on to consciousness, the bear will move at half speed and have disadvantage on all saving throws unless healed above half its total hit points.
Actions
Multiattack. The bear makes two attacks: one with its bite and one with its claws.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) piercing damage.
Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.
Description
Peppered with goblin arrows and deep cuts and slashes, the bear is dying but will still be dangerous is approached.
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