Medium Humanoid (Goliath), Lawful Evil
Armor Class 20 (Breastplate)
Hit Points 100 (10d10 + 4)
Speed 30 ft.
STR
20 (+5)
DEX
16 (+3)
CON
18 (+4)
INT
16 (+3)
WIS
16 (+3)
CHA
18 (+4)
Saving Throws STR +9, CON +8
Skills Athletics +5, Perception +2
Damage Resistances Cold
Condition Immunities Poisoned
Senses Passive Perception 12
Languages Common, Elvish, Giant
Challenge 11 (7,200 XP)
Proficiency Bonus +4
Traits

Legendary Resistance (2/Day). If Aghi fails a saving throw, he can choose to succeed instead.

Stone Wards. Whenever Ahgi takes damage, roll 1d12 and reduce the damage of that attack by the result.

Giant's Might. As a bonus action, Ahgi can grow to size large, increasing the reach of all weapon attacks by 5ft, and dealing an additional 1d8 damage on a hit.

Master of Runes. When Ahgi rolls initiative, he chooses one of his Runes of Power and gains the matching ability:

Wood: Ahgi gains resistance to all bludgeoning, piercing and slashing damage

Fire: The first time each turn that Ahgi hits with a weapon attack, the target takes an additional 2d6 fire damage and must succeed on a STR saving throw (DC:16) or be restrained for 1 minute. While restrained by these fiery shackles, the target takes 2d6 fire damage at the start of each turn, and can repeat the saving throw at the end of each turn

Stone: When a creature ends its turn within 30 feet of Ahgi, it must succeed on a WIS saving throw (DC:16) or become charmed and fall asleep, becoming incapacitated for 1 minute. The target can remake this save every turn.

Titan Armor. Any critical hit against Ahgi becomes a normal hit instead. In addition, whenever Ahgi is subjected to a magical effect that allows him to make a Strength or Constitution saving throw to take only half damage, he instead takes no damage on a save.

 

Actions

Multiattack. Ahgi makes 3 attacks each turn.

Sliver of Manon. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 11 (1d6 + 1d8 + 7) piercing damage, or 12 (2d8 + 7) piercing damage if used with two hands. Any creature who takes damage from this attack cannot regain any hit points until the start of Aghi's next turn.

Shortsword. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 10 (1d6 + 1d8 + 6) piercing damage.

Javelin. Ranged Weapon Attack: +10 to hit, range 30/120 ft., one target. Hit: 10 (1d6 + 1d8 + 6) piercing damage.

Legendary Actions

Ahgi can take 1 legendary action per round, choosing from the options below.

Extra Attack. Ahgi makes one additional attack with any of his weapons.

Battering Shield. Ahgi forces an enemy within 10 feet to make a STR or DEX saving throw (DC:19) or be pushed back 15 feet and knocked prone.

 

Mythic Actions

Chosen of the Slumberer. When Ahgi drops to 0 Hitpoints, if at least 1 option from his Master of Runes feature has not yet been activated this combat, he regains 100 hitpoints and selects a new rune option to activate. In addition, he regains one use of Legendary Resistance.

Lair and Lair Actions

Ahgi can take 1 minute to inscribe a "Stone Titan Rune" in the ground, turning any space into his lair

Titanic Gravity. Each creature other than Ahgi, must make a STR saving throw (DC:13), moving 10 feet toward the Titan Rune on a success, and moving 20 feet toward the Titan Rune and falling prone on a fail. Any creature who is restrained or grappled by anything but a creature who was also forced to make a saving throw is immune from these effects.

Monster Tags: NPC

Habitat: Urban

Edgelord_Picasso

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