Medium Humanoid (Goliath), Chaotic Neutral
Armor Class 18 (unarmored defense)
Hit Points 100 (7d12 + 27)
Speed 30 ft.
STR
20 (+5)
DEX
18 (+4)
CON
18 (+4)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Skills Acrobatics +7, Athletics +8
Damage Resistances All
Condition Immunities Frightened
Senses Passive Perception 10
Languages Common, Elvish, Giant
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Stone Wards. Whenever Ceneric takes damage, roll 1d12 and reduce the damage of the attack by the result.

Rune of Wrath. As a bonus action, Ceneric can activate his rune for 1 minute, causing his tattoos to glow white and entering a state of overwhelming battle-rage. While the rune is active he grows to size large, increasing his reach by 5 ft. In addition, he has advantage on Strength ability checks and saving throws and gains resistance to all damage types.

Reckless. At the start of his turn, Ceneric can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against him have advantage until the start of its next turn.

Actions

Multiattack. Ceneric makes 2 Battleaxe attacks on his turn.

Battleaxe. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16 (2d8 + 6) slashing damage.

Mythic Actions

Truly Unkillable. When Ceneric hits 0 hit points, he doesn't fall unconscious or die until the duration of his Rune of Wrath ends.

Monster Tags: NPC

Habitat: Urban

Edgelord_Picasso

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