Stone Wards. Whenever Ceneric takes damage, roll 1d12 and reduce the damage of the attack by the result.
Rune of Wrath. As a bonus action, Ceneric can activate his rune for 1 minute, causing his tattoos to glow white and entering a state of overwhelming battle-rage. While the rune is active he grows to size large, increasing his reach by 5 ft. In addition, he has advantage on Strength ability checks and saving throws and gains resistance to all damage types.
Reckless. At the start of his turn, Ceneric can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against him have advantage until the start of its next turn.
Multiattack. Ceneric makes 2 Battleaxe attacks on his turn.
Battleaxe. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16 (2d8 + 6) slashing damage.
Truly Unkillable. When Ceneric hits 0 hit points, he doesn't fall unconscious or die until the duration of his Rune of Wrath ends.
Comments