Armor Class
18
(natural armor)
Hit Points
20
(7d4)
Speed
0 ft., Fly 50 ft.
STR
2
(-4)
DEX
18
(+4)
CON
11
(+0)
INT
1
(-5)
WIS
5
(-3)
CHA
1
(-5)
Saving Throws
DEX +6
Skills
Acrobatics +6
Damage Immunities
Poison
Senses
Blindsight 60 ft. (blind beyond this radius), Passive Perception 7
Languages
--
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Abductor. The Animated Limb makes grapples using its Dexterity(Acrobatics) skill against large or smaller creatures. When it succeeds in this way, it may choose to do one of the following instead of the normal grappling rules: Silence a creature, Blind a creature, Reduce a creatures movement speed to half, Shove a creature. A creature that is grappled by this creature can use an action to make a contested grapple check to break the grapple.
Actions
Slam. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) bludgeoning damage.
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