Medium Humanoid (Human), Chaotic Evil
Armor Class 12 Leather Armor
Hit Points 21 (4d8 + 10)
Speed 30 ft.
STR
14 (+2)
DEX
12 (+1)
CON
10 (+0)
INT
6 (-2)
WIS
6 (-2)
CHA
18 (+4)
Saving Throws CHA +6
Skills Deception +2
Damage Resistances Lightning
Condition Immunities Exhaustion
Senses Passive Perception 13
Languages Common
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Enthusiasm. This character has advantage on all Charisma checks.

Always ready. Brick Frog can always find a brick in his bag, and he never tires of throwing bricks.

Actions

Brick Throwing. Ranged Weapon Attack: +5 to hit, range 15/30 ft., one target. Hit: 5 (1d6 + 2)

Brick Smash. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 3) Bludgeoning damage. 

Frog Being. Once per day, Brick Frog can convince someone that he is, in fact, a frog. Target must succeed on a DC 20 Intelligence saving throw or be completely convinced that Brick Frog is a real frog.

Reactions

Opportunity Attack. You can make an opportunity attack when a hostile creature that you can see moves out of your reach. To make the opportunity attack, you use your reaction to make one melee attack against the provoking creature. The attack occurs right before the creature leaves your reach.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Brick Frog is a supervillain with no special powers whose only villainous skills are brick throwing and frog being.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: Human

Habitat: UnderdarkUrban

inenderwetrust

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