Armor Class
13
(natural armor)
Hit Points
43
(6d8 + 19)
Speed
30 ft.
STR
14
(+2)
DEX
12
(+1)
CON
16
(+3)
INT
7
(-2)
WIS
18
(+4)
CHA
8
(-1)
Saving Throws
CON +5
Damage Vulnerabilities
Fire
Damage Resistances
Cold, Poison
Senses
Passive Perception 13
Languages
Understands common but can't speak.
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Overgrow. When a Bulbasaur has fewer than half of it's hit points remaining, its attacks deal an extra 1d4 poison damage.
Actions
Tackle. Melee Weapon Attack: +5 to hit, reach 5ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
Vine Whip. Ranged Spell Attack: +7 to hit, range 30ft., one target. Hit: 6 (1d6 + 4) poison damage.
Poison Powder. range 30ft., one target. Target must succeed on a DC 13 Dexterity saving throw or become poisoned. While poisoned in this way, targets will take 2 (1d4) poison damage at the start of each of their turns for 1 minute.
Comments