Small Monstrosity, Neutral
Armor Class 13 (natural armor)
Hit Points 43 (6d8 + 19)
Speed 30 ft.
STR
14 (+2)
DEX
12 (+1)
CON
16 (+3)
INT
7 (-2)
WIS
18 (+4)
CHA
8 (-1)
Saving Throws CON +5
Damage Vulnerabilities Fire
Damage Resistances Cold, Poison
Senses Passive Perception 13
Languages Understands common but can't speak.
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Overgrow. When a Bulbasaur has fewer than half of it's hit points remaining, its attacks deal an extra 1d4 poison damage. 

Actions

Tackle. Melee Weapon Attack: +5 to hit, reach 5ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage. 

Vine Whip. Ranged Spell Attack: +7 to hit, range 30ft., one target. Hit: 6 (1d6 + 4) poison damage. 

Poison Powder. range 30ft., one target. Target must succeed on a DC 13 Dexterity saving throw or become poisoned. While poisoned in this way, targets will take 2 (1d4) poison damage at the start of each of their turns for 1 minute. 

superfrog16

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