Blaze. When Charmeleon has fewer than half of it's hit points remaining, its attacks deal an extra 2d4 fire damage.
Multiattack. Charmeleon makes two attacks
Slash. Melee Weapon Attack: +7 to hit, reach 5ft., one target. Hit: 10 (2d6 + 4) slashing damage.
Flame Burst. Ranged Spell Attack: +8 to hit, range 60ft., one target. Hit: 11 (2d6 + 5) fire damage. Additionally, target and creatures within 5 ft of target must make a DC 16 Dexterity saving throw or take an additional 3 (1d6) fire damge.
Dragon Rage. Ranged Spell Attack: +8 to hit, range 60ft., one target. Hit: 5 fire damage plus 5 thunder damage.
Smokescreen. Range 60 ft. Creates a 20 ft radius sphere of thick smoke that lasts until the end of Charmeleon's next turn. Creatures within the sphere are considered blinded. This condition ends once creatures exit the smoke.
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