Medium Humanoid (Half-Elf), Lawful Neutral
Armor Class 18 (chainmail and shield)
Hit Points 51 (7d8 + 14)
Speed 30 ft.
STR
18 (+4)
DEX
10 (+0)
CON
14 (+2)
INT
14 (+2)
WIS
18 (+4)
CHA
14 (+2)
Damage Immunities Fire
Senses Passive Perception 13
Languages Common, Dwarvish, Elvish
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Actions

Multiattack. Basso can make 1 Runic Hammer attack and use Crucible's Fire as 1 action.

Runic Hammer. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d6+4) bludgeoning damage, plus 11 (3d6) fire damage.

Crucible's Fire. Baddo targets one creature he can see within 60 feet. The target must make a DEX (DC: 15) saving throw. On a failed save, the target takes 5(1d8) bludgeoning damage and 5(1d8) fire damage and is knocked prone. On a successful save, the target takes half as much damage and is not knocked prone.

Strike the Anvil. Baddo strikes his shield, casting one of the following spells at 3rd level. Baddo's spell save is (DC: 15).

mass healing word, heat metal, spirit guardians, cure wounds

Bonus Actions

Drop the Hammer. Baddo brings forward an enchanted hammer linked with his own, casting the spiritual weapon spell, using a +7 spell attack modifier.

Reactions

Forged in Iron. When an ally within 30 feet is hit by an attack, Baddo can use his reaction to cause the attacker to reroll the attack.

Monster Tags: NPC

Habitat: Urban

Edgelord_Picasso

Comments

Posts Quoted:
Reply
Clear All Quotes