Blaze. When Charizard has fewer than half of it's hit points remaining, its attacks deal an extra 4d4 fire damage.
Multiattack. Charizard makes two attacks
Dragon Claw. Melee Weapon Attack: +11 to hit, reach 5ft., one target. Hit: 12 (2d6 + 6) slashing damage plus 9 (3d6) thunder damage.
Air Slash. Ranged Spell Attack: +12 to hit, range 60ft., one target. Hit: 19 (3d8 + 7) force damage. On a hit, targets are pushed 5 feet away from Charizard.
Scary Face. Each creature of Charizard's choice that is within 30 ft of Charizard and aware of it must succeed on a DC 15 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Flamethrower. (Recharge 5-6). Charizard exhales fire in a 30 ft cone. Each creature in that area must make a DC 19 Dexterity saving throw, taking 36 (12d6) fire damage on a failed save, or half as much damage on a successful one.
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