Large Monstrosity, Neutral
Armor Class 18 (natural armor)
Hit Points 117 (13d8 + 65)
Speed 40 ft., Fly 60 ft.
STR
22 (+6)
DEX
20 (+5)
CON
20 (+5)
INT
7 (-2)
WIS
25 (+7)
CHA
10 (+0)
Saving Throws DEX +8, CON +8
Damage Vulnerabilities Cold
Damage Resistances Fire, Poison
Senses Passive Perception 13
Languages Understands common but can't speak.
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Blaze. When Charizard has fewer than half of it's hit points remaining, its attacks deal an extra 4d4 fire damage. 

Actions

Multiattack. Charizard makes two attacks

Dragon Claw. Melee Weapon Attack: +11 to hit, reach 5ft., one target. Hit: 12 (2d6 + 6) slashing damage plus 9 (3d6) thunder damage. 

Air Slash. Ranged Spell Attack: +12 to hit, range 60ft., one target. Hit: 19 (3d8 + 7) force damage. On a hit, targets are pushed 5 feet away from Charizard. 

Scary Face. Each creature of Charizard's choice that is within 30 ft of Charizard and aware of it must succeed on a DC 15 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. 

Flamethrower. (Recharge 5-6). Charizard exhales fire in a 30 ft cone. Each creature in that area must make a DC 19 Dexterity saving throw, taking 36 (12d6) fire damage on a failed save, or half as much damage on a successful one. 

superfrog16

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