Shapechanger. The werecrocodile can use its action to polymorph into a Large crocodile-humanoid hybrid or into a Huge giant crocodile, or back into its true form, which is humanoid. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Hold Breath. The crocodile can hold its breath for 30 minutes.
Multiattack. In humanoid form, the werecrocodile makes two greataxe attacks or two javelin attacks. In hybrid form, it can attack like a humanoid or make two attacks: one with its bite and one with its tail. In crocodile form, it can make two attacks: one with its bite and one with its tail.
Bite (Crocodile or Hybrid Form Only). Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 21 (3d10 + 5) piercing damage, and the target is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the werecrocodile can't bite another target. If the target is a humanoid, it must succeed on a DC 13 Constitution saving throw or be cursed with werecrocodile lycanthropy.
Tail (Crocodile or Hybrid Form Only). Melee Weapon Attack: +8 to hit, reach 10 ft., one target not grappled by the werecrocodile. Hit: 14 (2d8 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone.
Greataxe (Humanoid or Hybrid Form Only). Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 5) slashing damage.
Javelin (Humanoid or Hybrid Form Only). Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6 + 5) piercing damage.
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