Huge Dragon, Lawful Good
Armor Class 18 Natural Armor
Hit Points 279 (18d20)
Speed
STR
23 (+6)
DEX
11 (+0)
CON
21 (+5)
INT
18 (+4)
WIS
15 (+2)
CHA
17 (+3)
Saving Throws DEX +5, CON +10, WIS +7, CHA +8
Damage Immunities Poison
Condition Immunities Poisoned
Senses Passive Perception 21
Languages --
Challenge 14 (11,500 XP)
Proficiency Bonus +5
Traits

Innate Spellcasting: The Pastry Dragon’s innate spellcasting ability is Charisma (spell save DC18, +6 to hit with spell attacks).  It can innately cast the following spell, requiring no material components: “Summon Pastry” (recharges every 5 seconds) summons a pastry that heals 10 HP, added to a character’s Items.

Sure Footed: The Pastry Dragon has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.

Actions

Slam Attack: +11 to hit, reach 5 feet, two targets.  Hit: 14 (2d6+7) bludgeoning damage

Scented Breath (Recharge 5-6): The dragon exhales a scented gas in a 60 foot cone.  Each enemy in that area must make a DC 18 Constitution saving throw, taking 56 (16d6) damage on a failed save.  Each ally in that area is healed 5 HP and has advantage in Dexterity and Constitution saving throws for 1 minute.

Aspiring Aura: Each creature of that dragon’s choice that is within 120 feet of the dragon and succeeds on a DC 12 Constitution check is immune to Fear for the next 24 hours.

 

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

This dragon has 4 points for legendary actions.

Powerful Tail Attack (costs 2 points): The Pastry Dragon hits you with its mighty tail and feels your leg shatter to pieces.  Each creature within 5 feet of the dragon must succeed on a DC19 dexterity saving throw or take 16 bludgeoning damage and lose ⅓ of its walking speed until healed, rested, or mended.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

BPawesome

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