Medium Or Small Humanoid (Any Race), Any Alignment
Armor Class 15 (Unarmored Defense)
Hit Points 78 (12d8 + 24)
Speed 40 ft.
STR
11 (+0)
DEX
16 (+3)
CON
14 (+2)
INT
11 (+0)
WIS
14 (+2)
CHA
10 (+0)
Saving Throws DEX +5, WIS +4
Skills Acrobatics +5, Deception +2, Perception +4, Stealth +8
Senses Passive Perception 14
Languages Any three languages
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Unarmored Defense. While not wearing armor, the monk's AC equals 10 plus its Dexterity modifier plus its Wisdom modifier.

Fleeting Wind Technique. The monk's jump distance is doubled.

Invisible. The monk is invisible.

Lightless Arts. The monk can cast the following spells, using Wisdom as the spellcasting ability:

At will: minor illusion

1/short rest: darknessdarkvisionpass without tracesilence

Actions

Multiattack. The monk makes four shortsword attacks.

Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage. 

Bonus Actions

Fleeting Wind Defense. The monk takes the Dash, Disengage, or Dodge action.

Reactions

Deflect Missiles. When the monk is hit by a ranged weapon attack, it reduces the damage taken by 1d10 + 6.

Description

Monks that follow the Way of the Fleeting Wind willingly subject themselves to a magic ritual that renders them permanently invisible. In all other respects, this tradition is very similar to the Way of the Shadow, and many sages suspect that the former originated from the latter.

ScorchDragon

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