Medium Monstrosity, Neutral
Armor Class 17 (natural armor)
Hit Points 91 (10d8)
Speed 30 ft., Swim 30 ft.
STR
18 (+4)
DEX
12 (+1)
CON
20 (+5)
INT
7 (-2)
WIS
22 (+6)
CHA
8 (-1)
Saving Throws CON +7
Damage Vulnerabilities Lightning, Poison
Damage Resistances Cold, Fire
Senses Passive Perception 13
Languages Understands common but can't speak.
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Torrent. When a Wartortle has fewer than half of it's hit points remaining, its attacks deal an extra 2d4 cold damage. 

Actions

Multiattack. Wartortle makes two attacks. 

Bite. Melee Weapon Attack: +8 to hit, reach 5ft., one target. Hit: 9 (1d12 + 4) piercing damage. 

Water Pulse. Ranged Spell Attack: +10 to hit, range 60ft., one target. Hit: 7 (2d6 + 6) cold damage. On a hit, target must succeed on a DC 15 wisdom saving throw, or be forced to use its reaction to make a melee attack against a random creature within range. 

Rain Dance. Wartortle call upon the clouds, causing water to fall in the form of rain in a 60 ft cube around Wartortle for 1 minute, extinguishing exposed flames. This effect ends if Wartortle becomes unconscious. 

Hydropump. (Recharge 6). Wartortle exhales icy water in a 40 ft line that is 5 ft wide. Each creature in that line must make a DC 17 dexterity saving throw, taking 20 (5d8) cold damage on a failed save, or half as much damage on a successful one. 

superfrog16

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