Large Beast (Cleric), Unaligned
Armor Class 15
Hit Points 84 (8d8 + 40)
Speed
STR
18 (+4)
DEX
13 (+1)
CON
13 (+1)
INT
7 (-2)
WIS
14 (+2)
CHA
5 (-3)
Saving Throws CON +4
Senses Passive Perception 12
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Feast. When the cleric beast Bites a target it heals for that amount

 

Actions

Multiattack. The Cleric Beast makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Bonus Actions

Confusion casting The Cleric beast is a 3-level spellcaster. Its spellcasting ability is +2 (spell save DC 12, +2 to hit with spell attacks). when the Cleric beast lands a claw attack Roll 1d8, The Cleric Beast must cast this spell as a bonus action next turn:

1: Thaumaturgy. +2 to hit, reach 20 ft radius., all target. must make dc 12 save or become feared

2:Cure Wounds. Heal 1d8 +2 

3:Mass healing word. ALL creatures within 60 ft heal for 2d4 +2

4:Hold person. +2 to hit, melee range., 1 target. Target must make dc 12 saving throw or become paralyzed

5:Inflict wounds. +2 to hit, melee reach, 1 target. Hit: 17 (3d10+ 2) Necrotic damage. 

6:Bane. 2 targets must succeed a dc 12 charisma saving throw, failing will subtract 1d4 from attack roles or saving throws for 1 minute

7:Night maidens blessing. Add 1d4 to all attack roles for 3 turns

8:Twisted protection. For the following round all damage induced by the cleric beast is halved

josh_woz

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