Feast. When the cleric beast Bites a target it heals for that amount
Multiattack. The Cleric Beast makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.
Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Confusion casting The Cleric beast is a 3-level spellcaster. Its spellcasting ability is +2 (spell save DC 12, +2 to hit with spell attacks). when the Cleric beast lands a claw attack Roll 1d8, The Cleric Beast must cast this spell as a bonus action next turn:
1: Thaumaturgy. +2 to hit, reach 20 ft radius., all target. must make dc 12 save or become feared
2:Cure Wounds. Heal 1d8 +2
3:Mass healing word. ALL creatures within 60 ft heal for 2d4 +2
4:Hold person. +2 to hit, melee range., 1 target. Target must make dc 12 saving throw or become paralyzed
5:Inflict wounds. +2 to hit, melee reach, 1 target. Hit: 17 (3d10+ 2) Necrotic damage.
6:Bane. 2 targets must succeed a dc 12 charisma saving throw, failing will subtract 1d4 from attack roles or saving throws for 1 minute
7:Night maidens blessing. Add 1d4 to all attack roles for 3 turns
8:Twisted protection. For the following round all damage induced by the cleric beast is halved
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