---Vampire Features---
Shapechanging Forms:
- Bat (25% Max HP cost)
- Wolf (50% Max HP cost)
- Mist (75% Max HP cost)
—Blood Magic— Warlock - Blood Pact -
Sunlight Vulnerability:
- Radiant damage and disadvantage in direct sunlight
---Class Features---
Pact Magic, Otherworldly Patron (The Fiend), Eldritch Invocations, Pact Boon (Pact of the Chain),
Otherworldly Patron (The Fiend): The Fiend is one of the potential patrons a Warlock can make a pact with. It grants specific spells and features, typically focusing on destructive and fiery abilities. It might also provide additional abilities tied to a theme.
Eldritch Invocations: Eldritch Invocations are special abilities and enhancements that Warlocks can choose as they level up. These invocations grant unique powers, such as improved cantrips, the ability to cast certain spells at will, or other supernatural enhancements.
Pact Boon (Pact of the Chain): Pact Boons are special pacts that a Warlock makes with their patron to gain additional powers. The Pact of the Chain provides the Warlock with a familiar, which is more powerful and versatile than the typical familiar.
Voice of the Chain Master: You can communicate telepathically with your familiar, see through its eyes, and hear what it hears.
---Spells--- Choose 4 Cantrips and 10 spells from the list below.
Cantrips:
1. Eldritch Blast
2. Chill Touch
3. Minor Illusion
4. Mage Hand
5. Prestidigitation
1st Level Spells:
1. Hex
2. Hellish Rebuke
3. Armor of Agathys
4. Shield
5. Expeditious Retreat
2nd Level Spells:
1. Invisibility
2. Mirror Image
3. Misty Step
4. Darkness
5. Suggestion
3rd Level Spells:
1. Counterspell
2. Fireball
3. Haste
4. Vampiric Touch
4th Level Spells:
1. Shadow of Moil
2. Banishment
3. Blight
5th Level Spells:
1. Telekinesis
2. Mislead
---Equipment---
- Dagger x 4
- Fine Clothes
- Disguise Kit
- 2 x Vials of Noctisanguis Sap
- A pouch containing 15 gold pieces
- A signet ring
- A scroll of pedigree
—Attack—
Dagger , melee reach 5ft, to hit + 2, 1 D4 + 2 slashing damage
Dagger , ranged 40-60ft, to hit + 2, 1 D4 + 2 piercing damage.
Spellcasting Ability: The Warlock’s Spellcasting ability is Charisma.
To Hit +7
Spell Save DC 15
• Cantrips Known: at will as an action
• 1st-level spell slots: 4 / O O O O
• 2nd-level spell slots: 3 / O O O
• 3rd-level spell slots: 3 / O O O
• 4th-level spell slots: 2 / O O
• 5th-level spell slots: 2 / O O
—Vial of Noctisanguis Sap—
Potion, As an action when you drink this dark, viscous sap, you regain 20 hit points.
—Blood Pact— You form a dark pact with your patron summoning them, enhancing your spells. For one minute, the warlock’s healing spells or damage-dealing spells deal one additional dice of healing or damage. However, the warlock loses 5 HP per round that it’s active. Blood Cost: 15 HP & 5 HP per round.
—Vampiric Bite— As a bonus action, you can make a bite attack against a willing or incapacitated creature. It deals 1d6+0 piercing damage and heals you for the same amount.
—Vial of Noctisanguis Sap— Potion, As a bonus action when you drink this dark, viscous sap, you regain 4d4 + 4 hit points.
—Command your blood marionette— As a bonus action you can command your Blood Marionette if summoned by your Blood Pact Blood magic.
—Tiny Blood Patron Marionette—
• Size: Tiny
• Hit Points: 5
• Armor Class: 13
• Speed: 20 feet
• Abilities:
• Hex: The marionette can cast the “Hex LvL 1” spell as your bonus action, targeting a creature within 90 feet. This ability can be used once per summon and resets when the summon is dismissed or its hit points reach zero.
• Supportive Presence: The marionette can cast the “Guidance” cantrip on any creature within 30 feet as your bonus action. This ability can be used once per turn.
• Blood Bond: The marionette shares a mystical blood connection with you, and as such, it consumes 5 HP per round at the start of its next turn, if your HP falls to zero then it is dismissed.
• Saving Throws: The marionette does not have saving throws.
• Languages: Understands any languages you know but cannot speak.
• Resistance: None
• Vulnerabilities: None
Description
This human vampire Warlock had a uniquely enigmatic journey that brought them to the town ruled by six covens. Their tale was one of intrigue and self-discovery.
Raised in a distant land, the Warlock possessed a deep thirst for knowledge, delving into ancient tomes and mystic secrets. One fateful day, a strange book came into their possession, bearing an intricate symbol tied to the town's covens. It whispered promises of hidden power, drawing the Warlock to seek the source of this enigmatic tome.
As the Warlock embarked on their journey, their path led them through various landscapes and mystical encounters. Along the way, they forged bonds with individuals from different covens, forming friendships that transcended the boundaries of these ancient factions. The connections they made hinted at the interconnected web of relationships that defined the town.
The Warlock's odyssey eventually led them to the town itself. The covens recognized the ancient symbol on the book, revealing it as a relic from their history. The book proved to be a key to unlock a long-forgotten source of magic, and the Warlock became the bridge between their distant land and the town's arcane heritage.
In the town's complex societal structure, the Warlock's unique abilities and knowledge filled a void that had long been neglected. They brought the hidden magic within the town to the forefront, merging their talents with those of their friends from various covens. The Warlock became a symbol of unity, a guardian of the town's secrets, and an advocate for shared knowledge.
Their magical abilities became instrumental in maintaining the balance among the six covens. They mastered the enigmatic power of the book and forged a mystical connection that allowed them to channel the town's ancient energy. The Warlock's presence in the town, like a lighthouse in the night, became a beacon of unity and self-discovery.
This Warlock had not only discovered their own potential but also uncovered the hidden gems that made the town's society truly unique. Their story was a testament to the power of unity, knowledge, and the mysteries hidden within the eternal night.
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