Unsettling aura. The Adumbrali casts an unsettling energy around itself within 10 feet and all areas of darkness it makes. A creature that starts its turn within 10ft of the Adumbrali or in the area of effect of a spell cast by the Adumbrali takes 2d6 psychic damage and must make a DC 16 Wisdom save or be frightened. A creature frightened in this way is unable to move if it is in darkness and unable to see the Adumbrali.
Shadow armour. While in dim light the Adumbrali gains a +2 to its armour class and saving throws, while in darkness it gains a +4 to its armour class and saving throws.
Immutable Form. The Adumbrali is immune to any spell or effect that would alter its form.
Amorphous. The Adumbrali can move through a space as narrow as 1 inch wide without squeezing.
Spellcasting. The Adumbrali spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks). The Adumbrali is an 11th-level caster and has the following spells prepared:
At will: Darkness, Dimension door, Silence, Pass without trace, Mind sliver, Vicious Mockery,
1/day: Haste, slow, Shadow of moil, Maddening darkness, gate,
Shadow Jump. As a bonus action, the Adumbrali can teleport up to 30 feet to an unoccupied space it can see. Both the space it teleports from and the space it teleports to must be in dim light or darkness.
Shadow Stealth. While in dim light or darkness, the Adumbrali can take the Hide action as a bonus action
Description
The Adumbrali have an unknowable form they choose to cloak themselves in dense shadows. They have lived since the beginning of the universe itself hiding on the far edges of reality. They hunt around gateways, snatching their prey moments before traveling.
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