If this creature is in darkness or shadows because of a spell or effect that created it, its attacks do 2d8 more dark/shadow damage.
Action Name. Enter the description for your action.
Bite. Melee Attack: +5 to hit, reach 10 ft., 1 target. Hit: 1 (3d6 + 12) piercing damage.
Fire Ball. Ranged Attack: +8 to hit, range 10-25 ft., Any amount of targets. radius 10-15 ft. Hit: 1 (5d6 + 15) fire damage. Anyone that would be hit make a DEX saving through, if the succeed, they are not pushed back, and they take half the damage they would have taken, if they fail, they are pushed, or thrown back, and away, and they take normal damage.
Burning Land: You may have this creature burn the land, and set the land on fire in a 30 ft. radius. All magical fields, and or magic barriers up in this rage are destroyed, and All other creatures in it must take 1d6 fire damage at the end of each of their turns. This stays up until it is put out. You may only do this once long rest. You may do this when this creature comes into battle, but it cannot attack that turn.
Description
A wicked dragon that taps into dark forces to execute powerful attack.
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