Special Trait Name. Enter the description for your special trait.
Shortsword. Melee Weapon Attack: +9 to hit, reach 6 ft., 1 target. Hit: (2d6 + 1) [slash type] damage.
Dagger. Melee Weapon Attack: +9 to hit, reach 3 ft., 1 target. Hit: (1d8 + 1) [slash type] damage
Crossbow: Ranged Weapon Attack+10 to hit, range 5/20 ft., 1 target. Hit: 10(2d6 + 1) [piercing type] damage.
Enter the description for how bonus actions work for your monster here.
Reaction Name. Enter the description for your action.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
A fairly large humanoid who specializes in intimidating and harassing common folk and citizens. Their height ranges from 5' 10" to 6' 4" and their low wisdom and intelligence scores make them gullible and greedy to any sum of money offered to them.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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