Medium Or Small Humanoid (Human), Typically Neutral Evil
Armor Class 10 Leather armor
Hit Points 25 (5d8 + 10)
Speed
STR
15 (+2)
DEX
11 (+0)
CON
13 (+1)
INT
9 (-1)
WIS
9 (-1)
CHA
12 (+1)
Saving Throws STR +4
Skills Intimidation +2
Condition Immunities Charmed, Unconscious
Senses Passive Perception 11
Languages Common common
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Special Trait Name. Enter the description for your special trait.

 

Actions

Shortsword. Melee Weapon Attack: +9 to hit, reach 6 ft., 1 target. Hit: (2d6 + 1) [slash type] damage.

Dagger. Melee Weapon Attack: +9 to hit, reach 3 ft., 1 target. Hit: (1d8 + 1) [slash type] damage 

 Crossbow: Ranged Weapon Attack+10 to hit, range 5/20 ft., 1 target. Hit: 10(2d6 + 1) [piercing type] damage.

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A fairly large humanoid who specializes in intimidating and harassing common folk and citizens. Their height ranges from 5' 10" to 6' 4" and their low wisdom and intelligence scores make them gullible and greedy to any sum of money offered to them.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: NPC

Habitat: Urban

Deathcaller141

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