Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 2) bludgeoning damage.
Spin Charge (Recharge 6). Ranged Weapon Attack: +6 to hit, reach 30 ft., one target. Hit: 12 (3d6 + 2) slashing damage. The stove will end it's turn in an unoccupied square adjacent to the target.
Belch Fire (Recharge 4–6). The stove belches fire in a 15-foot cone. Each creature in the area must make a DC 10 Dexterity saving throw, taking 22 (4d10) fire damage on a failed save, or half as much damage on a successful one.
Description
The stove was given a semblance of life through an animate objects spell which went wrong. The bastion defends the higher levels of the wizard's tower, but will always ask an intruder what their purpose is before attacking.
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