Large Humanoid, Lawful Good
Armor Class 22 (natural armor)
Hit Points 332 (24d10 + 200)
Speed 45 ft., Climb 45 ft.
STR
30 (+10)
DEX
14 (+2)
CON
30 (+10)
INT
16 (+3)
WIS
16 (+3)
CHA
22 (+6)
Saving Throws STR +17, DEX +9, CON +17, CHA +13
Skills Animal Handling +10, Athletics +17, Deception +13, Intimidation +13, Nature +10, Perception +10, Stealth +9, Survival +10
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Frightened
Senses Blindsight 10 ft., Darkvision 60 ft., Passive Perception 20
Languages Common, Leonin
Challenge 24 (62,000 XP)
Proficiency Bonus +7
Traits

Legendary Resistance (3/Day). If Ajani fails a saving throw, he can choose to succeed instead.

Blood Frenzy. Ajani has advantage on melee attack rolls against any creature that doesn't have all its hit points.

Brutal Critical. Ajani's attacks crit on a roll of 18-20 of the roll of the d20.

Feral Instincts. Ajani has advantage on initiative rolls.

Indomitable (1/Round). IAjani fails a saving throw, he can reroll the die, using the new roll as his roll.

Relentless (1/Long Rest). If Ajani would be reduced to 0 hit points, he can roll a d20. If the roll is between 5-10, Ajani regains 10 hit points. If the roll is between 11-19, Ajani regains 20 hit points. If the roll is a 20, Ajani regains 110 hit points.

Unstoppable Warrior. At the start of Agani's turn, he regains 10 hit points.

Actions

Multiattack. Agani can use its Frightful Presence. He then makes four attacks: four with his greataxe or four with his claws.

Claw. Melee Weapon Attack: +17 to hit, reach 5 ft., one target. Hit:  17 (2d6 + 10) slashing damage.

Greataxe. Melee Weapon Attack: +17 to hit, reach 5 ft., one target. Hit: 23 (2d12 + 10) slashing damage.

Frightful Presence. Each creature of the Agani's choice that is within 120 feet of the him and aware of it must succeed on a DC 20 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the Agani's Frightful Presence for the next 24 hours.

Bonus Actions

Aggressive. Ajani can move up to its speed toward a hostile creature it can see.

Greataxe. Ajani can make 2 greataxe attacks.

Second Wind. Ajani regains 15 hit points.

Reactions

Greataxe. When Ajani is hit by an attack, he can make 2 greataxe attacks against the attacker.

Legendary Actions

Agani can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Agani regains spent legendary actions at the start of its turn.

Detect. Agani makes a Wisdom (Perception) check.

Greataxe. Ajani can make 2 greataxe attacks.

 

Lair and Lair Actions

 

Previous Versions

Name Date Modified Views Adds Version Actions
10/18/2023 4:31:45 PM
5
2
1.2
Coming Soon
Blazer50030

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