Medium Undead (Human), Typically Lawful Good
Armor Class 16 Chainmail
Hit Points 80 (10d10 + 20)
Speed 30 ft.
STR
16 (+3)
DEX
14 (+2)
CON
18 (+4)
INT
10 (+0)
WIS
12 (+1)
CHA
14 (+2)
Saving Throws CON +8
Skills Athletics +5, Intimidation +4, Perception +4, Stealth +2
Damage Vulnerabilities Radiant
Senses Darkvision 60ft, Passive Perception 13
Languages Abyssal, Common
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

---Vampire Features---
Shapechanging Forms:
- Bat (25% Max HP cost)
- Wolf (50% Max HP cost)
- Mist (75% Max HP cost)
Blood Skills: Fighter - Bloodstrike • Description: The fighter channels their blood magic into their weapon, making a single attack with advantage. If the attack hits, it deals maximum damage. • Blood Cost: 15 HP

---Background Features---
Heart of Darkness: They can communicate simple ideas with bats and wolves and gain advantage on saving throws against being frightened.

Sunlight Vulnerability:
- Radiant damage and disadvantage in direct sunlight

---Class Features---
Action Surge, Extra Attack, Second Wind

Action Surge, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action on top of your regular action and a possible bonus action. Once you use this feature, you must finish a short or long rest before you can use it again.

---Equipment---
- Longsword
- Chainmail
- Shield
- Explorer's Pack
- 2 x vials of Noctisanguis Sap
- Short bow with 10 Arrows 

Actions

---Attacks & Weapons---

If you attack as an action you make two melee attacks with the Longsword or one with the Short bow
Longsword: +8 to hit, 1d8+5 slashing damage 
Shortbow: +5 to hit, 1d6+2 piercing damage

Blood Skills: Fighter - Bloodstrike • Description: The fighter channels their blood magic into their weapon, making a single attack with advantage. If the attack hits, it deals critical damage, max possible die roll, plus roll of the die plus modifier. E.G. Longsword = 8+D8roll+5 • Blood Cost: 15 HP

—Vial of Noctisanguis Sap—
Potion, As an action when you drink this dark, viscous sap, you regain 20 hit points.

 

Bonus Actions

---Abilities & Special Traits---
Vampiric Bite: As a bonus action, they can make a bite attack against a willing or incapacitated creature. It deals 1d6+2 piercing damage and heals them for the same amount.

—Vial of Noctisanguis Sap—
Potion, As a bonus action when you drink this dark, viscous sap, you regain 4d4 + 4 hit points.

—Second Wind—
You can tap into your reserves of strength and stamina to regain hit points. As a bonus action on your turn, you can regain hit points equal to 1d10 + 10. Once you use this feature, you must finish a short or long rest before you can use it again.

 

Description

In the tapestry of the town's rich history, a human vampire Fighter emerged as a resilient thread woven into the intricate design of coexistence. Their backstory was a journey guided by curiosity, chance, and a desire to find their true self in a town that celebrated diversity.

This individual, who preferred they/them pronouns, was a striking figure, their appearance marked by an aura of determination and strength. With a lithe and powerful frame, they moved through the town with grace and confidence. Their piercing eyes were like two shards of onyx, a testament to their resolve.

Their arrival in the town was a twist of fate. It began with a chance encounter on the outskirts, where they stumbled upon an enigmatic map that seemed to beckon them towards the eternal night. With nothing to lose and everything to discover, they embarked on a journey that led them to the heart of the town.

Upon their arrival, they found themselves drawn to a coven, whose values resonated deeply with their own quest for self-discovery. The specifics of this encounter were shrouded in the mists of time, as it was but one of many such tales in the town's lore.

Within the town, this Fighter forged bonds that transcended the confines of their own coven. They counted friends and allies in the other covens, their connections a testament to the town's spirit of unity. Their presence served as a bridge, bringing the diverse factions together, despite their unique backgrounds and beliefs.

As a Fighter, they honed their combat skills and resilience, ensuring that they could protect and stand up for the values they held dear. In a town that celebrated both differences and harmony, this individual emerged as a symbol of strength and unity, an embodiment of the ceaseless potential for growth and self-discovery amidst the eternal night.

Previous Versions

Name Date Modified Views Adds Version Actions
10/18/2023 2:28:24 PM
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Habitat: Urban

DarrenOliverKay

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