Stunned by Fire. Whenever the bloater takes radiant or fire damage, it must make a Constitution saving throw with a DC of 10 + the damage taken or be stunned for 1 round.
Multiattack. The bloater makes two of the following attacks:
Grab. Melee Weapon Attack: +9 to hit, reach 5 ft. Hit: 16 (4d10+5) bludgeoning damage. A target that's no more than one size larger than the bloater must make a DC 19 Strength (Athletics) or Dexterity (Acrobatics) check or be grappled. This check is made with advantage if the zombie is below half hp.
Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one grappled target. Hit: 18 (4d12+5) piercing damage, and the target must make a DC 12 Constitution saving throw or be infected. A creature that succeeds on this saving throw is immune until the end of its next turn.
Pustule. Ranged Weapon Attack: +9 to hit, reach 30 ft. Hit: 16 (4d10+5) poison damage. The target must then make a DC 19 Constitution saving throw or be poisoned until the start of the bloater's next turn.
Description
Undead zombies move with a jerky, uneven gait. They are clad in the moldering apparel they wore when put to rest and carry the stench of decay.
When a zombie has been infected with for a very long time, its body swells and hardens, giving it
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