Medium Undead, Unaligned
Armor Class 20 Natural Armor
Hit Points 131 (12d12 + 38)
Speed 30 ft.
STR
20 (+5)
DEX
6 (-2)
CON
20 (+5)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws STR +9, CON +9
Skills Athletics +9
Damage Vulnerabilities Fire, Radiant
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Condition Immunities Poisoned
Senses Blindsight 60 ft., Passive Perception 10
Languages --
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Stunned by Fire. Whenever the bloater takes radiant or fire damage, it must make a Constitution saving throw with a DC of 10 + the damage taken or be stunned for 1 round.

Actions

Multiattack. The bloater makes two of the following attacks:

Grab. Melee Weapon Attack: +9 to hit, reach 5 ft. Hit: 16 (4d10+5) bludgeoning damage. A target that's no more than one size larger than the bloater must make a DC 19 Strength (Athletics) or Dexterity (Acrobatics) check or be grappled. This check is made with advantage if the zombie is below half hp.

Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one grappled target. Hit: 18 (4d12+5) piercing damage, and the target must make a DC 12 Constitution saving throw or be infected. A creature that succeeds on this saving throw is immune until the end of its next turn.

Pustule. Ranged Weapon Attack: +9 to hit, reach 30 ft. Hit: 16 (4d10+5) poison damage. The target must then make a DC 19 Constitution saving throw or be poisoned until the start of the bloater's next turn.

Description

Undead zombies move with a jerky, uneven gait. They are clad in the moldering apparel they wore when put to rest and carry the stench of decay.

When a zombie has been infected with for a very long time, its body swells and hardens, giving it 

Habitat: Urban

Lyla_D_Colan

Comments

Posts Quoted:
Reply
Clear All Quotes