Tiny Monstrosity, Neutral
Armor Class 13 (natural armor)
Hit Points 16 (4d8)
Speed 30 ft.
STR
11 (+0)
DEX
14 (+2)
CON
10 (+0)
INT
7 (-2)
WIS
12 (+1)
CHA
8 (-1)
Damage Vulnerabilities Fire
Senses Passive Perception 13
Languages Understands common but can't speak.
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Shield Dust. Caterpie has advantage on saving throws that cause conditions.  

Actions

Tackle. Melee Weapon Attack: +4 to hit, reach 5ft., one target. Hit: 6 (1d6 + 2) bludgeoning damage. 

String Shot. An enemy within 30ft of Caterpie must make a DC 12 dexterity saving throw. On a fail the target is grappled until the start of Caterpie's next turn.  

superfrog16

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