Armor Class
13
(natural armor)
Hit Points
16
(4d8)
Speed
30 ft.
STR
11
(+0)
DEX
14
(+2)
CON
10
(+0)
INT
7
(-2)
WIS
12
(+1)
CHA
8
(-1)
Damage Vulnerabilities
Fire
Senses
Passive Perception 13
Languages
Understands common but can't speak.
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Shield Dust. Caterpie has advantage on saving throws that cause conditions.
Actions
Tackle. Melee Weapon Attack: +4 to hit, reach 5ft., one target. Hit: 6 (1d6 + 2) bludgeoning damage.
String Shot. An enemy within 30ft of Caterpie must make a DC 12 dexterity saving throw. On a fail the target is grappled until the start of Caterpie's next turn.
Comments