Tiny Monstrosity, Neutral
Armor Class 13 (natural armor)
Hit Points 16 (4d8)
Speed 30 ft.
STR
11 (+0)
DEX
14 (+2)
CON
10 (+0)
INT
7 (-2)
WIS
12 (+1)
CHA
8 (-1)
Damage Vulnerabilities Fire
Senses Passive Perception 13
Languages Understands common but can't speak.
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Shield Dust. Weedle has advantage on saving throws against effects that cause conditions.  

Actions

Poison Sting. Melee Weapon Attack: +4 to hit, reach 5ft., one target. Hit: 4 (1d4 + 2) piercing damage. On a hit the target must succeed on a DC 11 constitution saving throw or take an additional 1d6 poison damage. 

String Shot. An enemy within 30ft of Weedle must make a DC 12 dexterity saving throw. On a fail the target is grappled until the start of Weedle's next turn.  

superfrog16

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